Whoo! more reversals and counters! Is everyone convinced that counter is my favorite move yet?
Evs: 252 attack/ 252 spd / 6 health.
Item: Focus Sash
Nature: Adamant/Jolly
Ability: Technician or Swarm
Moveset:
Counter
Reversal
X-scissor/ U-turn
Aerial Ace / Quick attack
How it works:
You guys should be in the formula by now. Switch in on earthquake or after one of your opponent's KO's. Counter their first attack. Attack to take other things out. This set is slightly faster and more powerful than the Raichu set, however lacks fake out. Technician vs. swarm is a question of whether you would rather have a base 90 power aerial ace or a base 120 or 105 x scissor or u turn. Not including stab.
Counters.
Stealth rock. Gengar, for resisting basically all attacks. Special attacks do not activate counter. Faster attackers. SANDSTORM!!!
Basically a use for the underused Scyther
~RVOK~
Thursday, August 7, 2008
Raichu Sasher another courteousy donation by Dwsfref Dsafsff
Raichu @ Focus Sash
252 Atk, 252 Spe, 6 Hp
Counter
Reversal
Swagger/Volt Tackle
Fake Out
This is how the set works, Countersash a powerful physical pokemon, it should be a OHKO,
Reversal does tons of damage at 1 Hp, so do that to a slow rock pokemon for massive damage,
Use Swagger when you feel its time to try for some luck hax, Or you can go for a powerful STAB'd volt tackle, Raichu will be killed however, Fake out is mainly for focus sashers usually late game, But with an adamant nature it can still deal a tiny bit of damage and OHKO frail sweepers with low HP, Reversal, Counter and focus sash work together very well in this set,
Remember when using this set keep a spinner like starmie or foretress, so that focus sash can activate,
A devistating raichu if used right.
This set is countered by hai and sandstorms.
252 Atk, 252 Spe, 6 Hp
Counter
Reversal
Swagger/Volt Tackle
Fake Out
This is how the set works, Countersash a powerful physical pokemon, it should be a OHKO,
Reversal does tons of damage at 1 Hp, so do that to a slow rock pokemon for massive damage,
Use Swagger when you feel its time to try for some luck hax, Or you can go for a powerful STAB'd volt tackle, Raichu will be killed however, Fake out is mainly for focus sashers usually late game, But with an adamant nature it can still deal a tiny bit of damage and OHKO frail sweepers with low HP, Reversal, Counter and focus sash work together very well in this set,
Remember when using this set keep a spinner like starmie or foretress, so that focus sash can activate,
A devistating raichu if used right.
This set is countered by hai and sandstorms.
Wish Passing Pikachu by Dwsfref dsafsff
"Pikachu holding Lightball
Evs: 252 SpAtk, 252 Speed, 6 Hp
Nature: Modest/Timid
Moves:
Thunderbolt
HP Ice
Substitute
Wish
How This Works:
Substitute is the main move in this set,
Pikachu sub's on the first turn because the oponentwill expect it to KO them, the oponent will switch expecting either a powerful thunderbolt or HP Ice as usual,
Your Pikachu is now subbed, Now you can either wishpass, or continue on the attack, its up to you.
Ive tested this set on shoddybattle and its been working well, Ive been able to do many easy wishPasses with this guy, as well as pure sweeps, Its unpredictable, And blissey wont expect it."
Counters: There is always a counter to every moveset. This moveset's counter would be a pokemon with higher than base 90 speed, possible using a ground move. Dugtrio comes to mind especially because of arena trap. Even so, you'd have to be an idiot to switch a pikachu into a dugtrio.
Sorry for the late post, but thanks for contributing.
~RVOK~
Evs: 252 SpAtk, 252 Speed, 6 Hp
Nature: Modest/Timid
Moves:
Thunderbolt
HP Ice
Substitute
Wish
How This Works:
Substitute is the main move in this set,
Pikachu sub's on the first turn because the oponentwill expect it to KO them, the oponent will switch expecting either a powerful thunderbolt or HP Ice as usual,
Your Pikachu is now subbed, Now you can either wishpass, or continue on the attack, its up to you.
Ive tested this set on shoddybattle and its been working well, Ive been able to do many easy wishPasses with this guy, as well as pure sweeps, Its unpredictable, And blissey wont expect it."
Counters: There is always a counter to every moveset. This moveset's counter would be a pokemon with higher than base 90 speed, possible using a ground move. Dugtrio comes to mind especially because of arena trap. Even so, you'd have to be an idiot to switch a pikachu into a dugtrio.
Sorry for the late post, but thanks for contributing.
~RVOK~
Monday, July 7, 2008
Break
My think tank is gone.... for now... I just need to take a week or two to regenerate it... sooo yeah... no posts for this or next week unless Blah comes up with something. Either that, you guys send stuff it....
~RVOK
EDIT: Back, sorry the break was longer than I said it would be...
~RVOK
EDIT: Back, sorry the break was longer than I said it would be...
Funky Dragonite Wonderwall Inspired by ASilentNinjah from Youtube
Sorry got Oasis stuck in my head.... It's actually a special wall.
Another superbly weird and unexpected use for dragonite. This one actually reaches it's full potential in support of one of our other sets. You know that weird Metagross wallish thingy? Well take a second and look at what the weakness of the metagross wall are. Doesn't dragonite resist both of them? Ok well now look at the weaknesses of this here dragonite. Doesn't Metagross resist them both? With a lot of crafty switching, you can completely wall off an attacker.
Evs: 252 hp/ 252 Sp Def / 6 Def
Item: Leftovers
Movesets:
Roost
Light Screen
Will o Wisp/ Dragon Claw
Roar / Heal Bell / Safeguard
Between Roost and Light screen, you should just shrug off Special attacks, even from the most powerful of special attacking foes. Only Ice beams truly threaten this giant dragon, but even so without higher than 135 Base plus full Ev's and a STAB blizzard do you even come close to OHKOing the mighty dragon. Will o wisp is for physical attackers. Dragon claw causes damage. Roar is great if you have something on your team that has set up spikes or stealth rocks. Heal bell is overall an awesome move. Safeguard works well at reflecting statuses.
Counters:
Once you get a light screen up, any that gets Stab and has over 412 SPA on a blizzard has a chance of OHKOing dragonite. I can't think of anything that can do that... I guess something with choice specs might be able to do it. abomnasnow comes to mind. Stab Ice Beams with higher than 520 SPA also has a chance to OHKO this dragonite after an Ice beam is up. Non STAB Ice beams need over 783 SPA to OHKO. So basically you would need atleast 392 SPA to have a possibility of 2HKOing Dragonite with Ice beams. But all these calculations are useless anyways, if you followed my advice, you would switch to metagross on the Ice attack. Without Ice attacks, lets say it was a normal attack.... of equal power to Ice beam, I'll use Porygon-Z, lets say they have the ability adaptability, which makes their stabs at 2x. Let's say that it's modest. It fails to OHKO a dragonite after a Nasty plot, with hyperbeam.
WEAVILES ARE DANGEROUS AND WILL OHKO YOU BEFORE YOU CAN BURN THEM!!!! SO ARE DONPHANS AND OTHER ICE SHARD USERS. There I think I made my point. basically fast physical attackers... But this is a physical wall not meant to take special attacks.
Overalll:
same sort of special wall. Works well. Works very very well with the metagross combo.
~RVOK
Another superbly weird and unexpected use for dragonite. This one actually reaches it's full potential in support of one of our other sets. You know that weird Metagross wallish thingy? Well take a second and look at what the weakness of the metagross wall are. Doesn't dragonite resist both of them? Ok well now look at the weaknesses of this here dragonite. Doesn't Metagross resist them both? With a lot of crafty switching, you can completely wall off an attacker.
Evs: 252 hp/ 252 Sp Def / 6 Def
Item: Leftovers
Movesets:
Roost
Light Screen
Will o Wisp/ Dragon Claw
Roar / Heal Bell / Safeguard
Between Roost and Light screen, you should just shrug off Special attacks, even from the most powerful of special attacking foes. Only Ice beams truly threaten this giant dragon, but even so without higher than 135 Base plus full Ev's and a STAB blizzard do you even come close to OHKOing the mighty dragon. Will o wisp is for physical attackers. Dragon claw causes damage. Roar is great if you have something on your team that has set up spikes or stealth rocks. Heal bell is overall an awesome move. Safeguard works well at reflecting statuses.
Counters:
Once you get a light screen up, any that gets Stab and has over 412 SPA on a blizzard has a chance of OHKOing dragonite. I can't think of anything that can do that... I guess something with choice specs might be able to do it. abomnasnow comes to mind. Stab Ice Beams with higher than 520 SPA also has a chance to OHKO this dragonite after an Ice beam is up. Non STAB Ice beams need over 783 SPA to OHKO. So basically you would need atleast 392 SPA to have a possibility of 2HKOing Dragonite with Ice beams. But all these calculations are useless anyways, if you followed my advice, you would switch to metagross on the Ice attack. Without Ice attacks, lets say it was a normal attack.... of equal power to Ice beam, I'll use Porygon-Z, lets say they have the ability adaptability, which makes their stabs at 2x. Let's say that it's modest. It fails to OHKO a dragonite after a Nasty plot, with hyperbeam.
WEAVILES ARE DANGEROUS AND WILL OHKO YOU BEFORE YOU CAN BURN THEM!!!! SO ARE DONPHANS AND OTHER ICE SHARD USERS. There I think I made my point. basically fast physical attackers... But this is a physical wall not meant to take special attacks.
Overalll:
same sort of special wall. Works well. Works very very well with the metagross combo.
~RVOK
Monday, June 30, 2008
Super Secret Electrode that everyone can read except for Dammie until after our battle.
Scroll Down
A bit more
Don't Scroll If your name is Dammie
Well I guess if you don't know me in person you can.
So basically if your name is dammie and you know who I am, then don't read this article
The article that starts in 6 more lines
I guess I can't get full credit for this set... I got the idea for this set from this guy on marriland that I battled, I never got to see him use the full set, just the general Idea of it. I can't remember the name of it since it was used soooo long ago. But basically the idea of the set is pretty cool and has saved me many times. It is now a standard part of my team.
Item: Liechi Berry
Nature: Adamant
Iv's 30Hp
Ev's: 252 Attack / 252 Spd / 6 SpDef
Moveset:
Substitute
Explosion
Spark
Torment/Taunt/ Hidden power Grass
Basic Idea is to get electrode in, not necessarily switched into an attack, sub until your berry activates, then decide your choice of action. If you still have a sub up, Spark or use your other move depending on the situation. Taunt prevents a set up, and hidden power Grass hits super effective on those pesky dual rock-ground types who otherwise entirely wall this set. Torment basically ruins choice sets, forcing them to struggle every other turn. It also eases prediction and kills sweeps as it is hard to sweep if you can't use the same move twice in a row. The speed of this set is what really helps it out a ton, as almost nothing will be faster than electrode and stop it from doing what it is supposed to do. Oh and the best possible IV's for the HPgrass set (good luck getting them) are 30Hp, 30SpA and everything else at 31. Oh and while I'm on the subject of IV's, the 30HP is so that your HP will be divisible by four.
Counters:
The biggest counters to this set are Rhyperior and Golem for their high defenses and resistance to explosion all tied together with their electric immunity. Such a combination is very bad for this set. While you will leave a dent with explosion, the dent will not be big. To explode on a physical wall or a ghost type is a very bad thing. Try to avoid it. Anything faster than electrode will be able to hit you before you sub, this could mess you up, especially if they are packing earthquake. However I believe there are only two things faster than electrode: Ninjask and Deoxys. Deoxys-Speed could pose a problem as with the right moves, it could Ohko this electrode. Marowak's, with their bonemerang, are possibly the biggest counter to this set, thankfully do not normally carry it.
Overall:
Fun set to use, Surprisingly useful, (I stopped a curselax after 3 curses with it) Probably my 3rd most often used set on the site.
A bit more
Don't Scroll If your name is Dammie
Well I guess if you don't know me in person you can.
So basically if your name is dammie and you know who I am, then don't read this article
The article that starts in 6 more lines
I guess I can't get full credit for this set... I got the idea for this set from this guy on marriland that I battled, I never got to see him use the full set, just the general Idea of it. I can't remember the name of it since it was used soooo long ago. But basically the idea of the set is pretty cool and has saved me many times. It is now a standard part of my team.
Item: Liechi Berry
Nature: Adamant
Iv's 30Hp
Ev's: 252 Attack / 252 Spd / 6 SpDef
Moveset:
Substitute
Explosion
Spark
Torment/Taunt/ Hidden power Grass
Basic Idea is to get electrode in, not necessarily switched into an attack, sub until your berry activates, then decide your choice of action. If you still have a sub up, Spark or use your other move depending on the situation. Taunt prevents a set up, and hidden power Grass hits super effective on those pesky dual rock-ground types who otherwise entirely wall this set. Torment basically ruins choice sets, forcing them to struggle every other turn. It also eases prediction and kills sweeps as it is hard to sweep if you can't use the same move twice in a row. The speed of this set is what really helps it out a ton, as almost nothing will be faster than electrode and stop it from doing what it is supposed to do. Oh and the best possible IV's for the HPgrass set (good luck getting them) are 30Hp, 30SpA and everything else at 31. Oh and while I'm on the subject of IV's, the 30HP is so that your HP will be divisible by four.
Counters:
The biggest counters to this set are Rhyperior and Golem for their high defenses and resistance to explosion all tied together with their electric immunity. Such a combination is very bad for this set. While you will leave a dent with explosion, the dent will not be big. To explode on a physical wall or a ghost type is a very bad thing. Try to avoid it. Anything faster than electrode will be able to hit you before you sub, this could mess you up, especially if they are packing earthquake. However I believe there are only two things faster than electrode: Ninjask and Deoxys. Deoxys-Speed could pose a problem as with the right moves, it could Ohko this electrode. Marowak's, with their bonemerang, are possibly the biggest counter to this set, thankfully do not normally carry it.
Overall:
Fun set to use, Surprisingly useful, (I stopped a curselax after 3 curses with it) Probably my 3rd most often used set on the site.
Monday, June 23, 2008
Curse you Magnezone!!!!!!
Magnezone is currently the best Skarmory killer in the game. End of sentence, since that appears to be all that anybody uses it for, this guy is just a little bit different. I think everybody assumes gyroball is my favorite move now...
Item: Leftovers/ Macho Brace
Nature: Brave / Relaxed / Sassy
Evs: 100 Hp / 252 SpDef / 156 Def
Moveset:
Curse
Gyroball
Thunder bolt
Light Screen / Magnet Rise
About this:
Curse to lower your speed and raise your defense and attack. This basically makes the power of gyroball skyrocket every time you curse. STAB on gyroball helps a ton and allows you to dish out even more damage. Thunderbolt is on here to (Ironically enough) prevent you from being walled by steel types. Also with Magnezone's high SpA you will still OHKO a Max HP/ Min SpDef (which is standard) Skarmory. Light screen vs. Magnet rise is your personal choice. Light screen allows survivability of the special side, where magnet rise eliminates your biggest weakness, ground.
Counters:
Earthquake, being such a common move, will OHKO if you don't have any curses under your belt. In general ground moves are a danger if you go with light screen. But then special fire moves are dangerous if you go without light screen. You won't worry about Physical ground moves if you have cursed a few times though. Registeel counter this set as thunderbolt will not do very much damage at all to it. Anything that can roar or whirwind out plus resist the electric steel combination counters this set as well. A Swampert counters this set extremely well.
Overall:
Very different from what magnezone normally does, an almost sure surprise for your opponent.
~RVOK~
Item: Leftovers/ Macho Brace
Nature: Brave / Relaxed / Sassy
Evs: 100 Hp / 252 SpDef / 156 Def
Moveset:
Curse
Gyroball
Thunder bolt
Light Screen / Magnet Rise
About this:
Curse to lower your speed and raise your defense and attack. This basically makes the power of gyroball skyrocket every time you curse. STAB on gyroball helps a ton and allows you to dish out even more damage. Thunderbolt is on here to (Ironically enough) prevent you from being walled by steel types. Also with Magnezone's high SpA you will still OHKO a Max HP/ Min SpDef (which is standard) Skarmory. Light screen vs. Magnet rise is your personal choice. Light screen allows survivability of the special side, where magnet rise eliminates your biggest weakness, ground.
Counters:
Earthquake, being such a common move, will OHKO if you don't have any curses under your belt. In general ground moves are a danger if you go with light screen. But then special fire moves are dangerous if you go without light screen. You won't worry about Physical ground moves if you have cursed a few times though. Registeel counter this set as thunderbolt will not do very much damage at all to it. Anything that can roar or whirwind out plus resist the electric steel combination counters this set as well. A Swampert counters this set extremely well.
Overall:
Very different from what magnezone normally does, an almost sure surprise for your opponent.
~RVOK~
Monday, June 16, 2008
Death Fodder Jumpluff
Blah's gone for the week... Now I don't have anyone to test stuff out on....
I love this set. It works extremely well with anything that needs a turn to setup in order to sweep.
The main one I think of when I use this set is Bellyzard or the Belly drum baton passing Smeargle.
Item: Focus Sash / Chesto Berry
Nature: Jolly
Evs: 252 Spd / Spread the rest how you like but Spa is not recommended as you will not gain anything from it. I maximised attack to do a little more damage in switching out. Use this if you plan on using a focus sash. However after doing damage calculations I have concluded that 184 SpD will help you survive attacks from common starters. The biggest advantage is the surviving of a Yanmega Airslash always. It moves Jolteon's thunderbolt to a 3hko, as well as Crobat's air Slash. 72 Def Ev's will survive a Max attack adamant Donphan Ice shard 90% of the time (the range goes to one over Jumpluff's Hp) This particular EV spread works best with a Chesto Berry.
Moveset:
U-turn
Sleep Powder
Memento
Leech Seed / Sunny Day
How to use:
First turn, you put whatever comes out to sleep.
Second turn, you memento. Memento will kill you, but it will also lower their SpA and Attack by two stages. This allows you to immediately switch in the sweeper and set up in the turn that they switch out. If they don't switch out, then they will most likely do very little damage as their attack was just halved. Either that, they are asleep. The possible problem that I forsee is the possibility of them switching in a wall on the memento. Such an occaision will lower the wall's attack and special attack, but such a difference should not matter for a wall.
Counters:
Anything faster than base 110 Speed is a counter. Yanmega specifically comes to mind as it normally protects the first turn, and then hypnotises you. Such an event will shut down the jumpluff Set that does not have a chesto berry. However if the Yanmega decides to protect and then airslash, without a focus sash, you will die. Unless you have full SpD ev's in which case you will survive. The only counter I have found to this is to sunny day on the turn you expect them to protect. This will either boost your speed to double if you have chlorophyll, which is ideal if you have the chesto berry, or will prevent statuses with leaf guard, which helps with the focus sash. Gengar, with it's hypnosis, gives you a speed tie. Using Shadow ball, there will be a 2hko. If the Gengar uses sludge bomb though, you will die in one hit. Thankfully that attack is not standard. Jolteon will 2hko Jumpluff, but that is not a problem. Crobat is becoming a more common lead now, and will also 2hko Jumpluff with Air Slash. Donphan, with the defensive Ev's given, will fail to OHKo most of the time. Beware of weavile.... They will always always OHKO you with Ice shard. Those were all the common leads that were faster than jumpluff I could think of. If you can think of any more post a comment and I will do some more damage calculations.
Overall:
Great set to use as a lead if you have something that needs one turn to set up.
~RVOK
I love this set. It works extremely well with anything that needs a turn to setup in order to sweep.
The main one I think of when I use this set is Bellyzard or the Belly drum baton passing Smeargle.
Item: Focus Sash / Chesto Berry
Nature: Jolly
Evs: 252 Spd / Spread the rest how you like but Spa is not recommended as you will not gain anything from it. I maximised attack to do a little more damage in switching out. Use this if you plan on using a focus sash. However after doing damage calculations I have concluded that 184 SpD will help you survive attacks from common starters. The biggest advantage is the surviving of a Yanmega Airslash always. It moves Jolteon's thunderbolt to a 3hko, as well as Crobat's air Slash. 72 Def Ev's will survive a Max attack adamant Donphan Ice shard 90% of the time (the range goes to one over Jumpluff's Hp) This particular EV spread works best with a Chesto Berry.
Moveset:
U-turn
Sleep Powder
Memento
Leech Seed / Sunny Day
How to use:
First turn, you put whatever comes out to sleep.
Second turn, you memento. Memento will kill you, but it will also lower their SpA and Attack by two stages. This allows you to immediately switch in the sweeper and set up in the turn that they switch out. If they don't switch out, then they will most likely do very little damage as their attack was just halved. Either that, they are asleep. The possible problem that I forsee is the possibility of them switching in a wall on the memento. Such an occaision will lower the wall's attack and special attack, but such a difference should not matter for a wall.
Counters:
Anything faster than base 110 Speed is a counter. Yanmega specifically comes to mind as it normally protects the first turn, and then hypnotises you. Such an event will shut down the jumpluff Set that does not have a chesto berry. However if the Yanmega decides to protect and then airslash, without a focus sash, you will die. Unless you have full SpD ev's in which case you will survive. The only counter I have found to this is to sunny day on the turn you expect them to protect. This will either boost your speed to double if you have chlorophyll, which is ideal if you have the chesto berry, or will prevent statuses with leaf guard, which helps with the focus sash. Gengar, with it's hypnosis, gives you a speed tie. Using Shadow ball, there will be a 2hko. If the Gengar uses sludge bomb though, you will die in one hit. Thankfully that attack is not standard. Jolteon will 2hko Jumpluff, but that is not a problem. Crobat is becoming a more common lead now, and will also 2hko Jumpluff with Air Slash. Donphan, with the defensive Ev's given, will fail to OHKo most of the time. Beware of weavile.... They will always always OHKO you with Ice shard. Those were all the common leads that were faster than jumpluff I could think of. If you can think of any more post a comment and I will do some more damage calculations.
Overall:
Great set to use as a lead if you have something that needs one turn to set up.
~RVOK
Sunday, June 8, 2008
Anti Sweep Rampardos
Got the idea for this from my Drifblim post when I was looking up Berry stuff.
Item: Custap Berry
Nature: Adamant
Evs: 255 Attack / 255 Spd
Moveset:
Endure
Head Smash
Earthquake / Double Edge / Endeavor
Brick break / Double Edge / Endeavor
Point of this set:
Your opponent is preparing for a sweep. They've some how managed to super stat up their gyrados or T-tar and it's all your fault. They also set up stealth rock so the lucario that you might possibly have for this sort of situation is useless, but fear not for Rampardos is on the case. You simply endure the first hit, then, while at 1hp your berry will activate. This miraculous berry will let you go first no matter what move you are using or they are using. Unless they are well educated in the fields of Pokemon they will most likely not know what this berry does. Thus you also have the element of surprise. Ohko with brick break on the t-tar, and OHKO with Head Smash on the gyrados. Just with head smash, you are sure to die too.
Counters for this set:
1.Luck Hax, counter of all, unfortunatly Head Smash only has an 80 percent acuracy.
2.Stuff that sweeps with a focus sash
3. I guess if they knew ahead of time they could taunt your rampardos so you can't use endure.
4.A sweeping P-wall? Endeavor to cripple atleast...
5. Possibly Garchomp, I haven't done the calculations yet, but if sand storm is up, you have a lesser chance to hit. Also you don't hit super effective with any type. I guess that's what endeavor is for though...
Opinion
I have to say, I like this set... It can really save you in almost any situation... Heck, you could even use it to break a wall... or atleast mostly break one... All in all, this set stops sweeps. The only flaw that I can really see is that Head smash has 80% accurracy.... Well don't blame me, blame luck hacks...
Item: Custap Berry
Nature: Adamant
Evs: 255 Attack / 255 Spd
Moveset:
Endure
Head Smash
Earthquake / Double Edge / Endeavor
Brick break / Double Edge / Endeavor
Point of this set:
Your opponent is preparing for a sweep. They've some how managed to super stat up their gyrados or T-tar and it's all your fault. They also set up stealth rock so the lucario that you might possibly have for this sort of situation is useless, but fear not for Rampardos is on the case. You simply endure the first hit, then, while at 1hp your berry will activate. This miraculous berry will let you go first no matter what move you are using or they are using. Unless they are well educated in the fields of Pokemon they will most likely not know what this berry does. Thus you also have the element of surprise. Ohko with brick break on the t-tar, and OHKO with Head Smash on the gyrados. Just with head smash, you are sure to die too.
Counters for this set:
1.Luck Hax, counter of all, unfortunatly Head Smash only has an 80 percent acuracy.
2.Stuff that sweeps with a focus sash
3. I guess if they knew ahead of time they could taunt your rampardos so you can't use endure.
4.A sweeping P-wall? Endeavor to cripple atleast...
5. Possibly Garchomp, I haven't done the calculations yet, but if sand storm is up, you have a lesser chance to hit. Also you don't hit super effective with any type. I guess that's what endeavor is for though...
Opinion
I have to say, I like this set... It can really save you in almost any situation... Heck, you could even use it to break a wall... or atleast mostly break one... All in all, this set stops sweeps. The only flaw that I can really see is that Head smash has 80% accurracy.... Well don't blame me, blame luck hacks...
Monday, June 2, 2008
Recycled Baton Pass Driblim

Sorry about the late post again, forgot this week...
This choice is kinda interesting as it is probably the most versatile moveset I have ever made in that this guy can baton pass any stat boost you want.
Nature: Impish
IV: 30 HP
Evs: 80 HP / 252 Def / 178 SpDef
Ability: Unburden
Item: Sitrus Berry (HP)/ Liechi Berry (Attack)/ Ganlon Berry (Defense)/ Salac Berry (Speed)/ Petaya Berry (SpAttack)/ Apicot Berry (SpDefense)/ Lansat Berry (Critical Ratio)/ Starf Berry (Random thing +2 boost)
Moveset:
Recycle
Substitute
Baton Pass
Calm Mind / Stockpile / Shadow Ball / Ominous Wind
Basically the set works like this. You sub down to the boost, then your berry activates, your speed gets boosted by unburden at the same time. You then can then recycle if your sub is still there, or baton pass if you choose. Somewhere in the middle of all this you can throw in a stockpile or calm mind, which will not only make your subs harder to break but also allow you to pass more boosts. Also an intersting thing I found that if your hp is at a level where the berry would normally activate, then when you recyle it instantly activates. This allows you to put a sitrus berry on as a rather mediocre healing move, but you get the bonus of speed everytime your berry activates. Since this thing is actually UU, try using it there for extra effectiveness. Lansat berry's are fun though because passing boosted critical ratios is always fun. The IV's for HP are there because this creates a divisible by 4 HP, as long as you get one of these then you are set.
Counters: Anythink that is notable for breaking subs... Which in this situation your only worry is beat up. There may be more, but stuff like bonemerang, and furry swipes do not affect driflbim. Other than that if you are good at predicting, you will pass at least one boost.
Overall: Fun set to use, somewhat effective in OU, but really effective in UU.
~RVOK
Subscribe to:
Posts (Atom)